Category Archives: new product development

is user-friendliness a sure marketing bet?


Yann Gourvennec on user-friendlinessVery often, I hear people say that you have to make your end-user’s lives easier to generate a marketing success. However paved with good intentions this statement may be, I did ask myself the question whether making users’ live easier is a sustainable marketing argument for the development of a business. Here are my thoughts on this subject:

First and foremost, I wondered whether revenue could be linked to user-friendliness and ease of use of the service? Very often, it is said that what made Apple’s success was the user-friendliness of its products. This explanation, however, is very debatable. What could be simple for a certain user, mainly because he is used to a certain feature or a certain way of doing things, may seem complex to another. And this is even true of such well-designed products as the Mac Intosh, or the iPOD. For instance, it happened to me many times that I advised new Apple buyers who were complaining about the lack of the contextual click on their new Mac mouse. I had to show them that they had to press the button for approximately one second in order to display that contextual menu. This simple gesture may seem very user-friendly to most Mac users, whereas having a two button mouse may seem very unusual and quirky to them. But to most Windows users (just a little reminder, this is 97% of the population) this way of working with a mouse is very quirky too. Can we easily conclude that these design particularities (which could be considered as great by some and quirky by others) are a good selling argument, which are sufficient to explain how successful the product was? I’m not really sure, due to the fact that there are a number of users who discover these design features after buying the products and not before.

Secondly, I’m wondering whether user-friendliness is a constant with time? As a matter of fact, I think that user-friendliness can be pictured on a curve (similar to the hype cycle curve by partner), which explains the evolution of a user and the user-friendliness factor in the course of the usage of the machine or software. By the time a user gets used to the features of the new software or the new hardware, including those which are very exotic, the end-user will become more and more exacting. A feature which might be unusual, or even useless when you start using a product for instance, may eventually prove very useful and even compulsory with time. For instance, when I started using my newly purchased HTC 7500 advantage, the 3-D communication capability seemed to me superfluous; but I started using it more and more, and then I started to dive into the complexity of the menus and options. Now, the 3-G capability of my PDA has really become irreplaceable. If I were to lose it, I would struggle goes straight away to shop and buy a flat fee subscription for 3G, because I really need this feature now. As a conclusion, what seemed complex and useless at the outset (menu configurations to connect, proxy parameters, etc) very shortly became an absolute necessity for me to connect my machine to the Internet and use it to the full.

Thirdly, it may happen that a feature, which seemed user-friendly, and convenient in the beginning, becomes useless and irritating with time. For instance, we could describe the T9 (so-called ‘predictive text’) feature on mobile phones as very useful when we discover it for the first time. When you don’t have a keyboard on your mobile phone or your smartphone and you want to type a text (short message, note, calendar entrey, etc) this feature may seem really great and useful. You start typing the beginning of the words, and then the system will fetch into the dictionary and will complete the entry. However, with time, this feature appears quirky, and even generates unwanted effects. As a result, the feature which was meant to simplify usage becomes cumbersome, superfluous, and it even gets on your nerves to a point where you actually de-activate it (as long as you are able to work your way through the menus to re-instate manual entry). Eventually, users and mostly youngsters prefer to use abbreviations, and even this weird phonetic SMS lingo to communicate. This is a good example of a feature which seemed useful in the beginning, and was meant to make users’ lives easier, but which at the end of the day is so complex that the users want to get rid of it.

Other pertinent examples can certainly come to your mind, but as a conclusion of these brief article, I can add that user-friendliness is probably what is the most difficult thing to achieve in this world, because it is both subjective and personal (what seems easy for one may seem difficult to others) and because it evolves with time, with the usage of the system in one way or another. At the end of the day design can be a hell paved with good intentions, where user-friendliness and simplicity is aimed at but where one generates a lot of irritation and frustration. Most importantly, because this criterion is very subjective, it would probably generate a halo effect if we were to try and measure its impact on sales and revenues, or even worse if we were to predict future revenues based on user-friendliness. Conversely, we can certainly find a very good number of products or services, which went through huge commercial success despite the fact their usability was really bad or even downright awful (one will remember. Siemens’ Gigaset telephones, which were tremendously successful from a commercial point of view a few years ago whereas their menus were absolutely useless; for instance turning on your speaker phone required that you pressed the ‘INT’ key and then press eight for what it means!?). I hope that this article however is not going to entice manufacturers to make lives even more difficult for users, because I think this is hard enough as it is.

However, and however much we regret it, we think it would be wrong to believe that user-friendliness and the quality of a user manuals is a recipe for success.


ideagoras: pushing the r&d envelope


 Thales University(innovation presentation at Thales University on March 13, 2008)
This morning I delivered my speech on innovation at Thales University in the southwest of Paris for the second time since 2007. On top of the usual presentation describing what is meant by innovation, how one defines it, and what are the expectations of the clients (mainly in outsourcing), as well as the methodology for joint innovation programmes I have introduced new parts in this presentation regarding ideagoras and open innovation. An ideagora is literally a marketplace of ideas. The term was coined by Don Tapscott in his latest book, entitled wikinomics (www.wikinomics.com). This presentation of ideagoras was particularly apt; for the audience was made of a mixture of English and French r&d representatives of the Thales organisation. Thales is the result of the merger of a number of companies including Racal (payment systems) and Thomson CSF, the major defence systems provider. Thales, beyond these two sectors, is also present in the field of consulting services. The reason why ideagoras such as innocentive, or yet2.com was so important is that, in the light of my presentation, this is a revelator that the landscape for research and innovation in general, is being reshaped by the Internet, and collaboration in such an open environment. The audience was really interested in seeing how we organised ourselves at Orange, to create ideagoras internally and how much positive feedback we were getting from this. Orange’s system, entitled IDclic (literally translated, click4ideas) has received awards and praises, and is claiming 150 solved challenges and net savings worth €450,000,000 for 2007.

Obviously, innocentive is taking this concept one step higher by making innovation players penetrate into the world of open innovation. With systems like in innocentive and the like, innovation is no longer carried out by the sole representatives of research and development departments, but is actually open to external players. In the course of this presentation I gave examples of solved challenges at Solvay (a Belgian chemical manufacturer) and the BOGO (buy one get one) light bulb mentioned in Time magazine this month. As I said in my presentation, I do not think that ideagoras will take the jobs of people such as those who were listening to the conference. More importantly, I think this will change the way that they work. They are increasingly challenged by their management be it at Thales or anywhere else, in order to produce better results and make innovation more directly profitable to the entire company. Ideagoras are a step forward in the right direction. Internal ideagoras to start with are there to ensure that people are talking to one another and that they have exploited internal competencies to the full. But external ideagoras are taking thingsfurther and they come as a complement to internal r&d. I do not believe in full innovation and product development outsourcing. It would be silly as it would deprive a company from its competitive advantage and its ability to improve and evolve its product and service lines. I believe in ideagoras coming on top of internal processes. It may even be grabbing something in the regions of 10 to 15% of current r&d budgets if all goes well. Actually, it is possible that these 10-15% will not go to one particular ideagora, but to several of them as companies will want to spread risk across different services and different communities, and they will want to use their different business models and processes.

A spin-off of Eli Lilly, innocentive is a system of crowdsourcing, where “problems are waiting for a solution”. With innocentive, seekers are asking questions and they are waiting for solvers to post their answers to their challenges. Other business models exist such as yet2.com, which is devoted to bringing “solutions in need of a problem”. I can’t think that the two models are mutually exclusive. As a matter of fact, I think they have a lot in common, and that they could be combined for greater benefit. It seems that it is the route chosen by Procter & Gamble which seem to be clients of many an ideagora.

At the end of the day, the distinction between technologically-driven innovation (solutions in need of a problem), and business-driven innovation (problems in search of a solution) is the real gist of the problem, and one which we addressed through the joint innovation programme methodology described in our White Paper. It all hinges on the need to describe innovation and what it means, and the absolute necessity to define objectives, which need to be smart (specific, measurable, achievable, realistic and time-bound) objectives.

I enjoyed this presentation thoroughly, and I am looking forward to the next iteration of the technical leadership programme at Thales University.


the new French Cuisine of innovation is ready to be served


Imagination 3.0 - Brice Auckenthaler

 

As I explained in a previous post on his blog, my gifts for the New Year is now available for download at www.visionarymarketing.com. Here is the introductory text again for those who have missed the previous entry.

“If you have always wanted to know everything about innovation but were too afraid to ask, rest assured because Visionary Marketing will bring this information to you in a few days.

Our good friend Brice Auckenthaler (founder and general manager of Experts-Consulting, a leading edge Innovation Consultancy group based in Paris, France) has been kind enough to let us publish the first few sheets from his brand new book to come: Imagination 3.0. Although the official release of Imagination 3.0 will take place in late January, you will be able to read and download the first few pages of this new unmissable opus in a few days from now.

Brice Auckenthaler from Experts-consultingBrice is undoubtedly our best expert in innovation and his and his team’s ability cover the entire spectrum of innovation, from creativity to making the rubber meet the road. Their references encompass major players as Nestlé and Thalys, Maserati, Mc Donald’s, Ferrari, Kraft, Coca Cola, Société Générale and others. Their footprint is International (Europe, USA, Asia, South America, China, Australia etc.) and their teams multi-cultural. Their capabilities extend from benchmarking, interviews and research, scenario planning [brand architecture and brand stretching], to brand & innovation committees on the new brand assets, new initiatives for product launches.”

access the online section of visionarymarketing dedicated to Brice’s new opus


imagination 3.0: innovation with French flair (soon to be published)


Imagination 3.0 - Brice AuckenthalerIf you have always wanted to know everything about innovation but were too afraid to ask, rest assured because Visionary Marketing will bring this information to you in a few days.

Our good friend Brice Auckenthaler (founder and general manager of Experts-Consulting, a leading edge Innovation Consultancy group based in Paris, France) has been kind enough to let us publish the first few sheets from his brand new book to come: Imagination 3.0. Although the official release of Imagination 3.0 will take place in late January, you will be able to read and download the first few pages of this new unmissable opus in a few days from now.

Brice Auckenthaler from Experts-consultingBrice is undoubtedly our best expert in innovation and his and his team’s ability cover the entire spectrum of innovation, from creativity to making the rubber meet the road. Their references encompass major players as Nestlé and Thalys, Maserati, Mc Donald’s, Ferrari, Kraft, Coca Cola, Société Générale and others. Their footprint is International (Europe, USA, Asia, South America, China, Australia etc.) and their teams multi-cultural. Their capabilities extend from benchmarking, interviews and research, scenario planning [brand architecture and brand stretching], to brand & innovation committees on the new brand assets, new initiatives for product launches.

Stay tuned to visionary marketing and don’t miss it!


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